Bones & Booze
Bones & Booze
The plan was to create a short tactics game in 4 levels, where you rescue a member of your party of adventurers in each level, and face off against the dungeon boss at the end. The player characters have their unique abilities:
- Mage: lightning bolt, also pushes the target one tile back, but attacks only in straight lines
- Ranger: Ranged attack from any angle as long as there is no cover in the way
- Rogue: We get stabby with this one. I considered giving him an extra action to get to cover after attack, but then... I didn't.
- The Mage ability was supposed to add an extra strategic element,allowing you to push an enemy into a level hazard - there is only one of them now, the spikes behind the Bone Warrior. If the Mage attacks him, he gets pushed into the spikes and dies.
Overall I wanted much much more for this game, but I simply don't have the time.
Planned features:
- Controller/Steam Deck support
- Highlight tiles we can move to
- Highlight enemies we can legally attack
- More interesting enemy abilities
- Dungeon Boss
I wanted the game to have a "corridor" feel, to make it feel more urgent, despite being turn based, to give it a more "arcade" play style. I'm not sure I succeeded in this, and frankly I'm not happy with the result. In a future update, the camera will probably be at a more traditional angle for this kind of game, and move along with the action so we can see things properly everywhere.
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Author | Armen138 |
| Genre | Strategy |
| Made with | Godot |
| Tags | Tactical, Turn-based, Turn-based Strategy |
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