Voxels Getting Greedy


I've finally found some time to figure out the greedy voxel meshing thing (see last devlog entry for a 2D version). To see the WebGL result:

https://armen138.github.io/greedy_quads_webgl/

I wrote this in JS because it allows me to iterate faster, now that I've got the algorithm figured out, I can port it to C# in less iterations (hopefully).

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