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ExtraGalactic

ExtraGalactic

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Devlog

  • A quick gameplay update
    August 28, 2018 by Armen138
    Hi there, just a short video to show off a couple of new things! I've adjusted the camera distance to show more of the world - it allows for more strategy and makes it look a bit less crowded. Unfortu... Continue reading
  • Voxels Getting Greedy
    August 05, 2018 by Armen138
    I've finally found some time to figure out the greedy voxel meshing thing (see last devlog entry for a 2D version). To see the WebGL result: https://armen138.github.io/greedy_quads_webgl/ I wrote this... Continue reading
  • Optimizing All the Voxels
    July 19, 2018 by Armen138#voxel, #mesh, #optimization
    One of the difficulties in working with voxels is that the number the of triangles to render quickly gets out of hand - Adding each voxel to the scene will inevitably kill the engine's performance. U... Continue reading
  • A little galaxy with a name
    July 16, 2018 by Armen138#introduction
    Hello there and welcome to the ExtraGalactic dev log! I started this game with the intention to be a successor to my little iOS game Galaxorz (available on the app store!), but the visuals and gamepla... Continue reading
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