A quick gameplay update
Hi there, just a short video to show off a couple of new things!
I've adjusted the camera distance to show more of the world - it allows for more strategy and makes it look a bit less crowded. Unfortunately it makes gameplay look a slower, because the relative distances covered are larger, I will need to adjust ship/bullet/enemy speeds accordingly to keep the game's pace at a reasonable level.
I've also changed the way health and scores are kept - and it looks like I might just drop scores altogether and go with a more rpg'ish progress measurement (experience points).
Probably the flashiest change here is the homing missile - picking up a rocket upgrade now mounts a homing missile weapon on the ship, and the rockets explode on impact which makes for a pretty neat voxel effect. Enemies now drop an "xp" item that is automatically absorbed by the player.
There are a lot of changes yet to come, here are a few things that are planned short term:
- Enemies will drop loot when killed
- Enemies will have health bars
- Enemies will actually try to hit you when shooting
- Adjusting moving speeds of just about everything
- Adding at least one new weapon type (for now)
- Adding new visuals for level up
That's all for now, have a peek at the video and let me know what you think :)
ExtraGalactic
A Silly Little Space Rescue Mission
More posts
- Voxels Getting GreedyAug 05, 2018
- Optimizing All the VoxelsJul 19, 2018
- A little galaxy with a nameJul 16, 2018
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